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Always-On DDoS Filtering.
No Rerouting. No Latency Penalty.

Standard DDoS protection waits for an attack to be detected - then reroutes. That window costs you players. Zero.ms filters every packet continuously, at wire speed, before your servers see it. When an attack starts, nothing changes for your players.

The 3-Step DDoS Filtering Pipeline

01

Traffic enters our network

Your traffic enters our network at the nearest Point of Presence. ACLs and Flowspec rules perform the first, most basic, layer of filtering

02

Advanced filtering

Packets get to our filtering devices, where they are analyzed at wire speed. Thanks to our deep understanding of application protocols, we easily filter out attacks

03

Clean Delivery

Legitimate traffic gets forwarded through our network and reaches your servers, rendering attacks harmless. You don't even have to worry about DDoS attacks.

Easy Deployment

You simply set up a BGP session (either via a direct connection, Layer 2 transport or a GRE tunnel) with the closest zero.ms Point of Presence and announce your network prefixes to us. We then analyze your traffic and apply the necessary filters to protect you.

  • GRE Support

    Not in the same facility? No problem. We support GRE tunnels.

  • Application-specific filtering

    Apply filters for popular applications and get rid of complex attacks.

  • Always-On Filtering

    No sensors. No detection delay. Just clean traffic.

Frequently Asked Questions

Always-on filtering inspects every packet continuously before it reaches your server. On-demand protection waits for an attack to be detected, then reroutes traffic. This detection window - typically 2–5 seconds - is when players disconnect from game servers. Always-on eliminates this window entirely.

Protect Your
Servers Today

Discuss your network scaling needs and DDoS protection strategy with our experienced engineers.

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