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Technical guides on DDoS protection, game server infrastructure, and network operations. Written by the engineers running the network.

TechnicalJune 10, 2026· 6 min read

Always-On DDoS Protection vs On-Demand: Why the Difference Costs You Players

Most DDoS protection activates after detection. That 2–5 second window is exactly when players disconnect. Here's why always-on filtering is the only architecture that works for game servers.

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Game ServersJune 5, 2026· 8 min read

Minecraft Server DDoS Protection: A Complete Guide for Server Operators

Minecraft servers face some of the most aggressive DDoS campaigns in gaming. This guide covers the attack types, why generic protection fails, and what protocol-specific filtering actually does.

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Game ServersJune 12, 2026· 6 min read

FiveM Server DDoS Protection: Preventing Attacks on Roleplay Communities

FiveM servers host roleplay communities worth thousands of hours of player investment. A DDoS attack doesn't just cause downtime - it disrupts ongoing stories. Here's how to protect against it.

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TechnicalJune 8, 2026· 8 min read

How to Choose a DDoS Protection Provider: A Game Server Operator's Checklist

Not all DDoS protection is equal for game servers. Here's what to evaluate when comparing providers - and the red flags to watch for.

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TechnicalJune 1, 2026· 9 min read

GRE Tunnel Setup for DDoS Protection: Step-by-Step for Game Servers

GRE tunnels make DDoS protection simple without requiring BGP expertise. Here's how they work and why they're perfect for game server operators.

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TechnicalMay 28, 2026· 7 min read

BGP Blackholing vs Always-On Filtering: What the Trade-offs Actually Mean

BGP blackholing stops attacks instantly - by dropping all traffic to the target IP, including legitimate players. Here's when it makes sense and when always-on filtering is the only viable option.

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